Animation
18 read and cannot change your project. 34 write, and every write is read back off the object before it is reported.
52 of 52 shown
Reading 18
Safe to call at any time. Nothing is modified and no transaction is opened.
- Audit Animation
hf_audit_animationCheck animation sequences under a path for the faults that produce no error: no skeleton, zero length, a single key where an animation was expected, and no compression choice on...read-only - Audit Animation Assets
hf_audit_animation_assetsCheck montages, blend spaces and aim offsets under a path for the faults that produce no error: a section pointing at a section that does not exist, an empty segment or sample,...read-only - Describe Anim Blueprint
hf_describe_anim_blueprintAn Animation Blueprint's target skeleton, parent class and threading setting.read-only - Describe Anim Sequence Settings
hf_describe_anim_sequence_settingsEvery setting on an animation sequence that changes what it DOES rather than how it looks: additive type and base pose, root motion, interpolation, compression settings, rate sc...read-only - Describe Anim State Machine
hf_describe_anim_state_machineEvery state and transition in one compiled state machine, WITH THE UNREACHABLE STATES NAMED.read-only - Describe Blend Space
hf_describe_blend_spaceA blend space or aim offset: its axes with their ranges and grid, and every sample with its position and animation.read-only - Describe Montage
hf_describe_montageA montage's slots, sections and segments, with the section flow made explicit: which section follows which, and which ones point at a section that does not exist.read-only - Describe Montage Sections
hf_describe_montage_sectionsMontage sections WITH THE CHAIN WALKED from the first one: which sections are reachable, where playback stops, and whether it loops.read-only - Describe Pose Asset
hf_describe_pose_assetPoses and curves in a Pose Asset, with whether it is additive and which pose is its base.read-only - Describe Skeletal Mesh
hf_describe_skeletal_meshA skeletal mesh's skeleton, bone count, LODs, material slots, morph targets and physics asset.read-only - Describe Skeleton
hf_describe_skeletonA skeleton's bone hierarchy, sockets, virtual bones and curve names.read-only - List Anim Curves
hf_list_anim_curvesFloat and transform curves on a sequence, with the key count and value range of each float curve.read-only - List Anim Notifies
hf_list_anim_notifiesEvery notify on a sequence or montage: name, class, when it fires, how long it lasts, and which track it sits on.read-only - List Anim Notify Tracks
hf_list_anim_notify_tracksNotify tracks on a sequence or montage, with how many notifies and sync markers sit on each.read-only - List Anim Sequences
hf_list_anim_sequencesAnimation sequences under a path, with the skeleton each one is bound to, its length, key count, root motion and compression choices.read-only - List Anim Slots
hf_list_anim_slotsAnimation slot groups and the slots in each, read from the SKELETON where they actually live.read-only - List Anim State Machines
hf_list_anim_state_machinesState machines in an Anim Blueprint's COMPILED class, with state and transition counts and which state each starts in.read-only - List Anim Sync Markers
hf_list_anim_sync_markersSync markers on an animation sequence, in time order.read-only
Writing 34
Each call opens an undoable transaction and reports exactly what it changed.
- Add Anim Curve
hf_add_anim_curveAdd a named curve to a sequence.mutating - Add Anim Notify
hf_add_anim_notifyAdd a single-instant notify to a sequence at a time in SECONDS.mutating - Add Anim Notify State
hf_add_anim_notify_stateAdd a notify STATE, which has a duration rather than an instant, to a sequence.mutating - Add Anim Notify Track
hf_add_anim_notify_trackAdd a notify track to a sequence or montage.mutating - Add Anim Slot
hf_add_anim_slotRegister a slot name on a skeleton, optionally in a named group, creating the group if it does not exist.mutating - Add Anim Sync Marker
hf_add_anim_sync_markerAdd a sync marker to an animation sequence at a time in SECONDS, on a named notify track.mutating - Add Blend Space Sample
hf_add_blend_space_sampleAdd an animation sample to a blend space at a position on its axes.mutating - Add Montage Section
hf_add_montage_sectionAdd a section to a montage at a time in SECONDS.mutating - Add Socket
hf_add_socketAdd a socket to a skeleton on a named bone.mutating - Add Virtual Bone
hf_add_virtual_boneAdd a virtual bone between two existing bones.mutating - Create Aim Offset
hf_create_aim_offsetCreate an Aim Offset on a skeleton.mutating - Create Anim Composite
hf_create_anim_compositeCreate an Animation Composite from a source sequence.mutating - Create Blend Space
hf_create_blend_spaceCreate a 1D or 2D Blend Space on a skeleton.mutating - Create Montage
hf_create_montageCreate an Animation Montage from a source sequence.mutating - Remove Anim Curve
hf_remove_anim_curveRemove a curve from a sequence.destructive - Remove Anim Notify
hf_remove_anim_notifyRemove every notify with a given name from a sequence.destructive - Remove Anim Notify Track
hf_remove_anim_notify_trackRemove a notify track.destructive - Remove Anim Sync Marker
hf_remove_anim_sync_markerRemove every sync marker with a given name from a sequence.destructive - Remove Blend Space Sample
hf_remove_blend_space_sampleRemove a sample from a blend space by index.destructive - Remove Montage Section
hf_remove_montage_sectionRemove a section from a montage.destructive - Remove Socket
hf_remove_socketRemove a socket from a skeleton.destructive - Remove Virtual Bone
hf_remove_virtual_boneRemove a virtual bone from a skeleton.destructive - Set Anim Additive
hf_set_anim_additiveSet whether a sequence is additive and in which space.mutating - Set Anim Compression
hf_set_anim_compressionAssign bone and curve compression settings assets to a sequence.mutating - Set Anim Curve Key
hf_set_anim_curve_keyAdd a key to a float curve at a time in SECONDS.mutating - Set Anim Interpolation
hf_set_anim_interpolationSet whether a sequence interpolates between keys or steps between them.mutating - Set Anim Rate Scale
hf_set_anim_rate_scaleSet a sequence's rate scale, which multiplies its play speed everywhere it is used.mutating - Set Anim Root Motion
hf_set_anim_root_motionEnable or disable root motion on a sequence and set the root lock.mutating - Set Blend Space Axis
hf_set_blend_space_axisSet a blend space axis name, range and grid divisions.mutating - Set Blend Space Sample
hf_set_blend_space_sampleMove an existing blend space sample to a new position on its axes.mutating - Set Montage Section Next
hf_set_montage_section_nextSet which section plays after another one, which is how a montage is actually sequenced.mutating - Set Montage Slot
hf_set_montage_slotSet the slot name a montage plays on.mutating - Set Socket Transform
hf_set_socket_transformMove a socket, or move it to a different bone.mutating - Set Sync Group
hf_set_sync_groupSet a montage's sync group and which slot track supplies its sync markers.mutating
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