Jigwright
Support
Email support@jigwright.com. Include your Unreal version, your operating system, and what you expected to happen.
If a HullForge tool returned an error, paste it verbatim. They are written to name the cause and the fix, so the message itself is usually the most useful thing you can send.
Check these first
- Only hf_bridge_status is listed
- No editor is running, or the plugin is not enabled in your project. Open the project and the rest appear within a second or two. You do not need to restart Claude.
- REFUSING TO EDIT ... because the change could not be saved
- Working as intended. Usually revision control is configured but not logged in, so files are read-only and cannot be checked out. Log in, then retry.
- A material change had no visible effect
- Check the editor state. Shaders may still be compiling, and materials render as default grey until they finish.
- Interchange produced no assets
- The file may be a format this project has no importer for. The editor log, filtered to the Interchange category, usually says why.
- Port already in use
- Set Port to 0 in Project Settings > Plugins > HullForge. The OS will pick a free one and clients still discover it automatically.
The documentation covers installation, settings and the full tool list.