Create Montage
Create an Animation Montage from a source sequence. The montage takes the sequence's skeleton and gets one section covering the whole clip, which is what the editor's own 'Create Montage' does.
hf_create_montageWriteArguments
| Name | Type | Description |
|---|---|---|
destinationreq | string | Where to create it, /Game/Folder/AM_Name. |
sequencereq | string | Source Animation Sequence path. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
slot | string = DefaultSlot | Slot name the montage plays on. |
Related tools
Nearby in Animation:
- Audit Animation Assets
- Create Aim Offset
- Create Anim Composite
- Create Blend Space
- Describe Anim Blueprint
- Describe Anim Sequence Settings
- Describe Anim State Machine
- Describe Blend Space
All 52 tools in Animation — 43 more not listed here.