Sequencer and cinematics
6 read and cannot change your project. 17 write, and every write is read back off the object before it is reported.
23 of 23 shown
Reading 6
Safe to call at any time. Nothing is modified and no transaction is opened.
- Audit Sequence
hf_audit_sequenceFind the faults in a sequence that Sequencer shows no error for: an empty playback range, sections that sit outside it and never evaluate, two sections overlapping on one row wh...read-only - Describe Sequence
hf_describe_sequenceA sequence's frame rates, playback range and contents at a glance.read-only - Find Sequences
hf_find_sequencesEvery sequence asset under a path, with its duration and binding count.read-only - List Sequence Bindings
hf_list_sequence_bindingsEvery binding in a sequence: its guid, name, whether it is a possessable or a spawnable, what class it drives and how many tracks it has.read-only - List Sequence Keys
hf_list_sequence_keysEvery channel on a section, with its keys in ticks, seconds AND display frames.read-only - List Sequence Tracks
hf_list_sequence_tracksTracks in a sequence, with their sections' ranges in ticks, frames and seconds.read-only
Writing 17
Each call opens an undoable transaction and reports exactly what it changed.
- Add Camera Cut
hf_add_camera_cutCut to a camera for a stretch of time.mutating - Add Sequence Binding
hf_add_sequence_bindingBind an actor into a sequence as a POSSESSABLE: the sequence drives an actor that already exists in the level.mutating - Add Sequence Key
hf_add_sequence_keyPut a key on a channel.mutating - Add Sequence Section
hf_add_sequence_sectionAdd a section to a track, which is what makes the track evaluate at all.mutating - Add Sequence Track
hf_add_sequence_trackAdd a track to a sequence, to a binding or to the sequence root depending on the kind.mutating - Add Subsequence
hf_add_subsequencePut one sequence inside another as a shot.mutating - Create Level Sequence
hf_create_level_sequenceCreate a Level Sequence.mutating - Remove Sequence Binding
hf_remove_sequence_bindingRemove a binding from a sequence, and every track and key hanging off it.destructive - Remove Sequence Key
hf_remove_sequence_keyRemove one key from a channel by the time it is at.destructive - Remove Sequence Section
hf_remove_sequence_sectionRemove a section and every key on it, reporting the count first.destructive - Remove Sequence Track
hf_remove_sequence_trackRemove a track and everything on it.destructive - Set Sequence Frame Rate
hf_set_sequence_frame_rateSet a sequence's display rate and, if you really mean it, its tick resolution.mutating - Set Sequence Key
hf_set_sequence_keyChange a key that is already there: its value, its time, or both.mutating - Set Sequence Playback Range
hf_set_sequence_playback_rangeSet a sequence's playback range and verify it by reading it back.mutating - Set Sequence Section Properties
hf_set_sequence_section_propertiesSet a section's row, blend type, completion mode, pre and post roll, and whether it is active or locked.mutating - Set Sequence Section Range
hf_set_sequence_section_rangeMove or resize a section.mutating - Set Sequence Track Muted
hf_set_sequence_track_mutedMute or unmute one track, verified by reading it back.mutating
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