Installation
Two halves. The editor plugin and the Claude connector.
HullForge has two halves and you need both: an Unreal plugin that does the work, and a connector that lets Claude reach it. This is the same shape as most editor integrations.
Requirements
| Thing | Why |
|---|---|
| Unreal Engine 5.8 | The plugin runs inside the editor |
| Windows 64-bit | The only platform currently built |
| Claude Desktop | Hosts the connector |
1. Install the Unreal plugin
Copy the HullForge folder into your project’s Plugins directory, so you end
up with:
YourProject/
Plugins/
HullForge/
HullForge.uplugin
Source/
Open the project, then enable it under Edit > Plugins > Editor. Restart when prompted.
On restart, HullForge begins listening on loopback automatically. Nothing else to configure.
2. Install the Claude connector
Double-click HullForge.mcpb, or drag it onto Claude Desktop.
That is the whole installation. There is no JSON to edit and no Python to install: the connector is a single self-contained file.
3. Check it worked
Open your Unreal project, then ask Claude:
Is HullForge connected?
You should get back the project name and a tool count.
If no editor is running you will see only one tool, hf_bridge_status, and it
will tell you what to do. That tool is deliberately always available so that
“nothing is here” is never a silent state.
Nothing appeared
If Claude lists no HullForge tools at all, the connector did not install. Check Claude Desktop’s connector settings.
If it lists only hf_bridge_status, the connector is fine and the editor is
the problem. Either no project is open, or the plugin is not enabled in the one
that is. Open the project and the remaining tools appear within a second or
two, with no need to restart Claude.