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Jigwright

Viewport

4 tools for working with viewport.

Split by whether they change your project. Read-only tools are always safe to try.

Reading

  • Focus Actor — Frame an actor in the viewport, the same as pressing F on it. This is the usual way to look at something before taking a screenshot - it works out a sensible distance from the actor's bounds rather than guessing coordinates.
  • Get Camera — Current editor viewport camera location, rotation and FOV.
  • Screenshot — Capture the editor window as an image, including the 3D viewport. Use this to actually see the level, a material preview, or any editor panel rather than inferring state from asset data.
  • Set Camera — Move the editor viewport camera. Give location and rotation, or give location and look_at to aim at a point. Follow with hf_screenshot to see the result.