Add Anim Notify State
Add a notify STATE, which has a duration rather than an instant, to a sequence. Both times are in SECONDS. Refuses a state that would extend past the end of the sequence, because the tail silently never fires.
hf_add_anim_notify_stateWriteArguments
| Name | Type | Description |
|---|---|---|
durationreq | number | Duration in SECONDS. Must be above zero. |
notify_state_classreq | string | UAnimNotifyState subclass: class name, Blueprint path, or Name_C. |
sequencereq | string | Animation sequence, montage or composite path. |
timereq | number | Start time in SECONDS. |
trackreq | string | Existing notify track name. Must exist. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
Related tools
Nearby in Animation:
- Add Anim Curve
- Add Anim Notify
- Add Anim Notify Track
- Add Anim Slot
- Add Anim Sync Marker
- Add Blend Space Sample
- Add Montage Section
- Add Socket
All 52 tools in Animation — 43 more not listed here.