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Add Anim Notify

Add a single-instant notify to a sequence at a time in SECONDS. Give notify_class for a UAnimNotify subclass, or leave it out for a plain skeleton notify dispatched by name to an AnimNotify_<name> event.

hf_add_anim_notifyWrite

Arguments

NameTypeDescription
sequencereqstringAnimation sequence, montage or composite path.
timereqnumberTrigger time in SECONDS from the start of the sequence.
trackreqstringExisting notify track name. Must exist.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.
notify_classstringUAnimNotify subclass: a class name, a Blueprint path, or Name_C. Omit for a by-name skeleton notify.

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