Add Anim Notify
Add a single-instant notify to a sequence at a time in SECONDS. Give notify_class for a UAnimNotify subclass, or leave it out for a plain skeleton notify dispatched by name to an AnimNotify_<name> event.
hf_add_anim_notifyWriteArguments
| Name | Type | Description |
|---|---|---|
sequencereq | string | Animation sequence, montage or composite path. |
timereq | number | Trigger time in SECONDS from the start of the sequence. |
trackreq | string | Existing notify track name. Must exist. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
notify_class | string | UAnimNotify subclass: a class name, a Blueprint path, or Name_C. Omit for a by-name skeleton notify. |
Related tools
Nearby in Animation:
- Add Anim Curve
- Add Anim Notify State
- Add Anim Notify Track
- Add Anim Slot
- Add Anim Sync Marker
- Add Blend Space Sample
- Add Montage Section
- Add Socket
All 52 tools in Animation — 43 more not listed here.