Create Blend Space
Create a 1D or 2D Blend Space on a skeleton. Axis ranges default to -100..100 and are worth setting with hf_set_blend_space_axis before adding samples, because a sample outside the range is refused.
hf_create_blend_spaceWriteArguments
| Name | Type | Description |
|---|---|---|
destinationreq | string | Where to create it, /Game/Folder/BS_Name. |
skeletonreq | string | Skeleton, Skeletal Mesh or animation path. |
dimensions | integer = 2 | 1 for a Blend Space 1D, 2 for a Blend Space. 1 | 2 |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
Related tools
Nearby in Animation:
- Audit Animation
- Audit Animation Assets
- Create Aim Offset
- Create Anim Composite
- Create Montage
- Describe Anim Blueprint
- Describe Anim Sequence Settings
- Describe Anim State Machine
All 52 tools in Animation — 43 more not listed here.