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Create Blend Space

Create a 1D or 2D Blend Space on a skeleton. Axis ranges default to -100..100 and are worth setting with hf_set_blend_space_axis before adding samples, because a sample outside the range is refused.

hf_create_blend_spaceWrite

Arguments

NameTypeDescription
destinationreqstringWhere to create it, /Game/Folder/BS_Name.
skeletonreqstringSkeleton, Skeletal Mesh or animation path.
dimensionsinteger
= 2
1 for a Blend Space 1D, 2 for a Blend Space.
1 | 2
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.

Nearby in Animation:

All 52 tools in Animation — 43 more not listed here.