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Audit Animation Assets

Check montages, blend spaces and aim offsets under a path for the faults that produce no error: a section pointing at a section that does not exist, an empty segment or sample, an axis with no range, a blend out trigger that fires before the montage starts, and an aim offset built from non-additive animation. hf_audit_animation covers sequences; this covers everything that is not one.

hf_audit_animation_assetsRead only

Arguments

NameTypeDescription
limitinteger
= 200
Maximum assets to load and examine. Every one is loaded, which is not free.
pathstring
= /Game
Folder to audit, recursively.

Nearby in Animation:

All 52 tools in Animation — 43 more not listed here.