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List Anim State Machines

State machines in an Anim Blueprint's COMPILED class, with state and transition counts and which state each starts in. Reports whether the Blueprint is dirty, because dirty means this is the last compile rather than the graph you are looking at.

hf_list_anim_state_machinesRead only

Arguments

NameTypeDescription
anim_blueprintreqstringAnim Blueprint path.

Nearby in Animation:

All 52 tools in Animation — 43 more not listed here.