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Remove Socket

Remove a socket from a skeleton. Sockets are attached to BY NAME from Blueprints, particle systems and attachment calls, none of which is a reference the asset registry can see, so this reports what it cannot check rather than implying the removal is safe.

hf_remove_socketWriteDestructive

Arguments

NameTypeDescription
skeletonreqstring
socketreqstring
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.

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