Enhanced Input
3 read and cannot change your project. 3 write, and every write is read back off the object before it is reported.
6 of 6 shown
Reading 3
Safe to call at any time. Nothing is modified and no transaction is opened.
- Audit Input
hf_audit_inputSweep for Enhanced Input faults that produce no error anywhere: an action no context maps, which binds fine and never fires; rows with no action or no key, drawn exactly like wo...read-only - Describe Input Action
hf_describe_input_actionWhat an Enhanced Input action is and, more usefully, which contexts map a key to it.read-only - Describe Input Context
hf_describe_input_contextEvery key mapping in an Input Mapping Context, read through the engine's own accessor rather than a named property, which matters because the array moved in UE 5.7 and the old o...read-only
Writing 3
Each call opens an undoable transaction and reports exactly what it changed.
- Add Input Mapping
hf_add_input_mappingBind a key to an Input Action inside a mapping context, and verify it by reading the context's live mapping list back.mutating - Create Input Asset
hf_create_input_assetCreate an empty Input Action or Input Mapping Context.mutating - Remove Input Mapping
hf_remove_input_mappingUnbind a key from an Input Action in a mapping context, and verify by reading the live mapping list back.destructive
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