Describe Anim State Machine
Every state and transition in one compiled state machine, WITH THE UNREACHABLE STATES NAMED. A state nothing transitions into compiles cleanly, runs never, and is invisible in the graph.
hf_describe_anim_state_machineRead onlyArguments
| Name | Type | Description |
|---|---|---|
anim_blueprintreq | string | Anim Blueprint path. |
state_machine | string | Machine name from hf_list_anim_state_machines. Defaults to the only one when there is exactly one. |
Related tools
Nearby in Animation:
- Create Blend Space
- Create Montage
- Describe Anim Blueprint
- Describe Anim Sequence Settings
- Describe Blend Space
- Describe Montage
- Describe Montage Sections
- Describe Pose Asset
All 52 tools in Animation — 43 more not listed here.