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Describe Anim State Machine

Every state and transition in one compiled state machine, WITH THE UNREACHABLE STATES NAMED. A state nothing transitions into compiles cleanly, runs never, and is invisible in the graph.

hf_describe_anim_state_machineRead only

Arguments

NameTypeDescription
anim_blueprintreqstringAnim Blueprint path.
state_machinestringMachine name from hf_list_anim_state_machines. Defaults to the only one when there is exactly one.

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