Assets and discovery
3 read and cannot change your project. 8 write, and every write is read back off the object before it is reported.
11 of 11 shown
Reading 3
Safe to call at any time. Nothing is modified and no transaction is opened.
Writing 8
Each call opens an undoable transaction and reports exactly what it changed.
- Create Folder
hf_create_folderCreate a content folder under /Game/ so assets can be created in it.mutating - Create Material Instance
hf_create_material_instanceCreate a Material Instance from a parent material.mutating - Delete Asset
hf_delete_assetPermanently delete an asset.destructive - Duplicate Asset
hf_duplicate_assetDuplicate any asset to a new path under /Game/.mutating - Open Level
hf_open_levelOpen a level in the editor.mutating - Rename Asset
hf_rename_assetRename or move an asset, fixing up references automatically.mutating - Save All
hf_save_allSave every unsaved /Game/ package, reporting each one individually.mutating - Set Mesh Material
hf_set_mesh_materialAssign a material to a slot on a static mesh asset or a placed actor, and verify by reading the slot back.mutating
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