Create Anim Composite
Create an Animation Composite from a source sequence. A composite plays several sequences back to back as one clip, with no sections and no slots, which is the difference between it and a montage.
hf_create_anim_compositeWriteArguments
| Name | Type | Description |
|---|---|---|
destinationreq | string | Where to create it, /Game/Folder/AC_Name. |
sequencereq | string | Source Animation Sequence path. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
Related tools
Nearby in Animation:
- Add Virtual Bone
- Audit Animation
- Audit Animation Assets
- Create Aim Offset
- Create Blend Space
- Create Montage
- Describe Anim Blueprint
- Describe Anim Sequence Settings
All 52 tools in Animation — 43 more not listed here.