Set Anim Additive
Set whether a sequence is additive and in which space. Reports afterwards whether the engine considers the result a VALID additive, because setting the type without a usable base pose is accepted and produces a broken pose at runtime.
hf_set_anim_additiveWriteArguments
| Name | Type | Description |
|---|---|---|
additive_typereq | string | local_space for a full additive, mesh_space for rotation-only aim offsets. none | local_space | mesh_space |
sequencereq | string | Animation Sequence path. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
Related tools
Nearby in Animation:
- Remove Blend Space Sample
- Remove Montage Section
- Remove Socket
- Remove Virtual Bone
- Set Anim Compression
- Set Anim Curve Key
- Set Anim Interpolation
- Set Anim Rate Scale
All 52 tools in Animation — 43 more not listed here.