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Set Anim Additive

Set whether a sequence is additive and in which space. Reports afterwards whether the engine considers the result a VALID additive, because setting the type without a usable base pose is accepted and produces a broken pose at runtime.

hf_set_anim_additiveWrite

Arguments

NameTypeDescription
additive_typereqstringlocal_space for a full additive, mesh_space for rotation-only aim offsets.
none | local_space | mesh_space
sequencereqstringAnimation Sequence path.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.

Nearby in Animation:

All 52 tools in Animation — 43 more not listed here.