Add Socket
Add a socket to a skeleton on a named bone. Refuses a bone the skeleton does not have, and refuses a socket name already in use, because a duplicate socket name resolves to whichever the engine finds first and that is not a thing anyone can debug.
hf_add_socketWriteArguments
| Name | Type | Description |
|---|---|---|
bonereq | string | Bone to attach to. |
skeletonreq | string | Skeleton, Skeletal Mesh or animation path. |
socketreq | string | New socket name. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
pitch | number = 0 | |
roll | number = 0 | |
scale | number = 1 | |
x | number = 0 | |
y | number = 0 | |
yaw | number = 0 | |
z | number = 0 |
Related tools
Nearby in Animation:
- Add Anim Slot
- Add Anim Sync Marker
- Add Blend Space Sample
- Add Montage Section
- Add Virtual Bone
- Audit Animation
- Audit Animation Assets
- Create Aim Offset
All 52 tools in Animation — 43 more not listed here.