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Add Socket

Add a socket to a skeleton on a named bone. Refuses a bone the skeleton does not have, and refuses a socket name already in use, because a duplicate socket name resolves to whichever the engine finds first and that is not a thing anyone can debug.

hf_add_socketWrite

Arguments

NameTypeDescription
bonereqstringBone to attach to.
skeletonreqstringSkeleton, Skeletal Mesh or animation path.
socketreqstringNew socket name.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.
pitchnumber
= 0
rollnumber
= 0
scalenumber
= 1
xnumber
= 0
ynumber
= 0
yawnumber
= 0
znumber
= 0

Nearby in Animation:

All 52 tools in Animation — 43 more not listed here.