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Add Virtual Bone

Add a virtual bone between two existing bones. A virtual bone is a computed transform rather than a real one, which is how you attach to a point that no bone occupies without re-exporting the mesh.

hf_add_virtual_boneWrite

Arguments

NameTypeDescription
skeletonreqstring
source_bonereqstring
target_bonereqstring
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.

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