Add Virtual Bone
Add a virtual bone between two existing bones. A virtual bone is a computed transform rather than a real one, which is how you attach to a point that no bone occupies without re-exporting the mesh.
hf_add_virtual_boneWriteArguments
| Name | Type | Description |
|---|---|---|
skeletonreq | string | |
source_bonereq | string | |
target_bonereq | string | |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
Related tools
Nearby in Animation:
- Add Anim Sync Marker
- Add Blend Space Sample
- Add Montage Section
- Add Socket
- Audit Animation
- Audit Animation Assets
- Create Aim Offset
- Create Anim Composite
All 52 tools in Animation — 43 more not listed here.