Mesh UVs and lightmaps
3 read and cannot change your project. 1 write, and every write is read back off the object before it is reported.
4 of 4 shown
Reading 3
Safe to call at any time. Nothing is modified and no transaction is opened.
- Audit UVs
hf_audit_uvsSweep for lightmap faults that stay invisible until lighting is built.read-only - Describe Lightmap Budget
hf_describe_lightmap_budgetWhat a folder's lightmaps cost, and which meshes are furthest from a sensible density.read-only - Describe Mesh UVs
hf_describe_mesh_uvsA mesh's UV channels and lightmap setup, including the number the editor never shows: lightmap PIXELS PER METRE.read-only
Writing 1
Each call opens an undoable transaction and reports exactly what it changed.
No tool in this area matches that filter.