References and dependencies
6 read-only tools. Nothing here can change your project.
6 of 6 shown
Reading 6
Safe to call at any time. Nothing is modified and no transaction is opened.
- Change Impact
hf_change_impactWhat breaks if you edit, rename or delete this asset.read-only - Find Unreferenced Assets
hf_find_unreferenced_assetsAssets under a path that nothing the asset registry can see points at.read-only - Get Asset Cost
hf_get_asset_costWhat an asset actually costs: its own size plus every unique thing it drags in, walked over the hard dependency closure and deduplicated, with the heaviest contributors named.read-only - Get Asset References
hf_get_asset_referencesWhat references an asset and what it references, split into hard and soft.read-only - Get Folder Cost
hf_get_folder_costWhat a whole folder costs, with shared dependencies counted ONCE.read-only - Get Shader Permutations
hf_get_shader_permutationsHow many shaders a material costs, in two halves: what this editor has actually COMPILED, and how many are POSSIBLE from its static switches and usage flags.read-only
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