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Describe Skeletal Mesh

A skeletal mesh's skeleton, bone count, LODs, material slots, morph targets and physics asset. The skeleton is what decides which animations are usable on it, so it is reported as a path that can be handed straight to hf_list_anim_sequences.

hf_describe_skeletal_meshRead only

Arguments

NameTypeDescription
meshreqstringSkeletalMesh asset path.

Nearby in Animation:

All 52 tools in Animation — 43 more not listed here.