UMG and UI
4 read and cannot change your project. 3 write, and every write is read back off the object before it is reported.
7 of 7 shown
Reading 4
Safe to call at any time. Nothing is modified and no transaction is opened.
- Audit Widget Blueprint
hf_audit_widget_blueprintCheck a Widget Blueprint for the faults that produce no error and no warning: no root, widgets left in the asset but detached from the tree, a canvas slot sized to zero, visibil...read-only - Describe Widget Blueprint
hf_describe_widget_blueprintOverview of a Widget Blueprint: its root, how many widgets, how deep, how many are exposed as variables, its animations, and any widget left in the asset but detached from the t...read-only - List Widget Animations
hf_list_widget_animationsAnimations on a Widget Blueprint with their length and the widgets each one drives.read-only - List Widgets
hf_list_widgetsThe widget hierarchy, flattened, with BOTH object paths that matter: widget_object for the widget's own properties and slot_object for its layout.read-only
Writing 3
Each call opens an undoable transaction and reports exactly what it changed.
- Add Widget
hf_add_widgetAdd a widget to a Widget Blueprint's hierarchy and VERIFY it is there afterwards by finding it in the tree and checking its parent.mutating - Remove Widget
hf_remove_widgetRemove a widget from a Widget Blueprint and VERIFY it is gone.destructive - Reparent Widget
hf_reparent_widgetMove a widget to a different parent panel and VERIFY the new parent afterwards.mutating
No tool in this area matches that filter.