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Add Anim Slot

Register a slot name on a skeleton, optionally in a named group, creating the group if it does not exist. This makes the name selectable; it does NOT create a slot node in any Anim Blueprint, and the tool says so.

hf_add_anim_slotWrite

Arguments

NameTypeDescription
skeletonreqstringSkeleton, Skeletal Mesh or animation path.
slotreqstringNew slot name.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.
groupstringSlot group to file it under. Defaults to DefaultGroup. Created if it does not exist.

Nearby in Animation:

All 52 tools in Animation — 43 more not listed here.