Add Anim Slot
Register a slot name on a skeleton, optionally in a named group, creating the group if it does not exist. This makes the name selectable; it does NOT create a slot node in any Anim Blueprint, and the tool says so.
hf_add_anim_slotWriteArguments
| Name | Type | Description |
|---|---|---|
skeletonreq | string | Skeleton, Skeletal Mesh or animation path. |
slotreq | string | New slot name. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
group | string | Slot group to file it under. Defaults to DefaultGroup. Created if it does not exist. |
Related tools
Nearby in Animation:
- Add Anim Curve
- Add Anim Notify
- Add Anim Notify State
- Add Anim Notify Track
- Add Anim Sync Marker
- Add Blend Space Sample
- Add Montage Section
- Add Socket
All 52 tools in Animation — 43 more not listed here.