Create Aim Offset
Create an Aim Offset on a skeleton. An aim offset IS a blend space, so hf_set_blend_space_axis and the sample tools all work on it. What makes it an aim offset is that its samples must be ADDITIVE animations, which nothing enforces.
hf_create_aim_offsetWriteArguments
| Name | Type | Description |
|---|---|---|
destinationreq | string | Where to create it, /Game/Folder/AO_Name. |
skeletonreq | string | Skeleton, Skeletal Mesh or animation path. |
dimensions | integer = 2 | 2 for the usual pitch-and-yaw aim offset. 1 | 2 |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
Related tools
Nearby in Animation:
- Add Socket
- Add Virtual Bone
- Audit Animation
- Audit Animation Assets
- Create Anim Composite
- Create Blend Space
- Create Montage
- Describe Anim Blueprint
All 52 tools in Animation — 43 more not listed here.