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Create Aim Offset

Create an Aim Offset on a skeleton. An aim offset IS a blend space, so hf_set_blend_space_axis and the sample tools all work on it. What makes it an aim offset is that its samples must be ADDITIVE animations, which nothing enforces.

hf_create_aim_offsetWrite

Arguments

NameTypeDescription
destinationreqstringWhere to create it, /Game/Folder/AO_Name.
skeletonreqstringSkeleton, Skeletal Mesh or animation path.
dimensionsinteger
= 2
2 for the usual pitch-and-yaw aim offset.
1 | 2
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.

Nearby in Animation:

All 52 tools in Animation — 43 more not listed here.