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List Anim Sequences

Animation sequences under a path, with the skeleton each one is bound to, its length, key count, root motion and compression choices. The skeleton is the field that matters most: a sequence bound to a different skeleton works perfectly and is simply not offered on the rig you are looking at, with no error anywhere.

hf_list_anim_sequencesRead only

Arguments

NameTypeDescription
limitinteger
= 100
Sequences are loaded to be measured, which is not free.
pathstring
= /Game
Folder to search, recursively.
skeletonstringOnly sequences bound to this skeleton asset path.

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All 52 tools in Animation — 43 more not listed here.