Set Socket Transform
Move a socket, or move it to a different bone. Only the values given are changed, so nudging one axis does not silently zero the rest.
hf_set_socket_transformWriteArguments
| Name | Type | Description |
|---|---|---|
skeletonreq | string | |
socketreq | string | |
bone | string | Move the socket to this bone. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
pitch | number | |
roll | number | |
scale | number | |
x | number | |
y | number | |
yaw | number | |
z | number |
Related tools
Nearby in Animation:
- Set Anim Interpolation
- Set Anim Rate Scale
- Set Anim Root Motion
- Set Blend Space Axis
- Set Blend Space Sample
- Set Montage Section Next
- Set Montage Slot
- Set Sync Group
All 52 tools in Animation — 43 more not listed here.