Audit Animation
Check animation sequences under a path for the faults that produce no error: no skeleton, zero length, a single key where an animation was expected, and no compression choice on a long sequence. Also reports when a folder holds sequences for more than one skeleton, which is the usual reason an animation cannot be found on a rig.
hf_audit_animationRead onlyArguments
| Name | Type | Description |
|---|---|---|
large_sequence_keys | integer = 300 | Sampled-key count above which an unchosen compression setting becomes a finding. A round number, not a tuned one. |
limit | integer = 200 | Maximum sequences to load and examine. |
path | string = /Game | Folder to audit, recursively. |
Related tools
Nearby in Animation:
- Add Blend Space Sample
- Add Montage Section
- Add Socket
- Add Virtual Bone
- Audit Animation Assets
- Create Aim Offset
- Create Anim Composite
- Create Blend Space
All 52 tools in Animation — 43 more not listed here.