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Audit Animation

Check animation sequences under a path for the faults that produce no error: no skeleton, zero length, a single key where an animation was expected, and no compression choice on a long sequence. Also reports when a folder holds sequences for more than one skeleton, which is the usual reason an animation cannot be found on a rig.

hf_audit_animationRead only

Arguments

NameTypeDescription
large_sequence_keysinteger
= 300
Sampled-key count above which an unchosen compression setting becomes a finding. A round number, not a tuned one.
limitinteger
= 200
Maximum sequences to load and examine.
pathstring
= /Game
Folder to audit, recursively.

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