Remove Sequence Track
Remove a track and everything on it. Takes either the track's object path, as hf_list_sequence_tracks reports it and hf_set_sequence_track_muted takes it, or a kind. Reports the sections and KEYS it is about to destroy, refuses rather than guessing when a kind is ambiguous, and uses the camera cut slot for the camera cut track, which the ordinary removal call cannot reach.
hf_remove_sequence_trackWriteDestructiveArguments
| Name | Type | Description |
|---|---|---|
sequencereq | string | Path to a Level Sequence or other UMovieSceneSequence asset, for example /Game/Cinematics/LS_Intro. |
binding_guid | string | With kind: required for a kind that attaches to a binding, and refused for the kinds that belong to the sequence. Not used with track. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
index | number | With kind: which one, when several tracks of the kind are in the same place. Zero based. Refused as ambiguous rather than guessed when there are several and this is omitted. Not used with track. |
kind | string | Transform, Visibility, Bool, Float, Audio, SkeletalAnimation, Event, CameraCut, CinematicShot or LevelVisibility. Guessable without listing first, and ambiguous when the sequence holds several. |
track | string | Object path of the track, as hf_list_sequence_tracks reports it as 'path'. UNAMBIGUOUS, and the natural follow-on from listing. Give this OR kind, not both. |
Related tools
Nearby in Sequencer and cinematics:
- List Sequence Tracks
- Remove Sequence Binding
- Remove Sequence Key
- Remove Sequence Section
- Set Sequence Frame Rate
- Set Sequence Key
- Set Sequence Playback Range
- Set Sequence Section Properties
All 23 tools in Sequencer and cinematics — 14 more not listed here.