Add Subsequence
Put one sequence inside another as a shot. REFUSES A CYCLE, including one two or three levels down, which the engine does not check and which hangs the editor the first time the sequence is evaluated.
hf_add_subsequenceWriteArguments
| Name | Type | Description |
|---|---|---|
sequencereq | string | Path to a Level Sequence or other UMovieSceneSequence asset, for example /Game/Cinematics/LS_Intro. |
sub_sequencereq | string | Path to the sequence to put inside this one. |
end_seconds | number | EXCLUSIVE end. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
row_index | number | Which row of the shot track. Shots on the SAME row do not blend where they overlap; one wins. |
start_seconds | number | Inclusive start. Defaults with end_seconds to the parent's playback range. |
Related tools
Nearby in Sequencer and cinematics:
- Add Sequence Binding
- Add Sequence Key
- Add Sequence Section
- Add Sequence Track
- Audit Sequence
- Create Level Sequence
- Describe Sequence
- Find Sequences
All 23 tools in Sequencer and cinematics — 14 more not listed here.