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Add Camera Cut

Cut to a camera for a stretch of time. Makes the camera cut track if the sequence has none, puts the section in the movie scene's own camera cut SLOT rather than the track list, and verifies the camera binding actually took, which is the difference between a cut and a sequence that shows the last camera it saw.

hf_add_camera_cutWrite

Arguments

NameTypeDescription
camera_binding_guidreqstringThe guid of the CAMERA'S binding in this sequence, as hf_add_sequence_binding returns and hf_list_sequence_bindings reports. The camera has to be bound first.
sequencereqstringPath to a Level Sequence or other UMovieSceneSequence asset, for example /Game/Cinematics/LS_Intro.
end_secondsnumberEXCLUSIVE end, so one cut ending where the next begins do NOT overlap.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.
start_secondsnumberInclusive start. Defaults with end_seconds to the sequence's playback range.

Nearby in Sequencer and cinematics:

All 23 tools in Sequencer and cinematics — 14 more not listed here.