Add Camera Cut
Cut to a camera for a stretch of time. Makes the camera cut track if the sequence has none, puts the section in the movie scene's own camera cut SLOT rather than the track list, and verifies the camera binding actually took, which is the difference between a cut and a sequence that shows the last camera it saw.
hf_add_camera_cutWriteArguments
| Name | Type | Description |
|---|---|---|
camera_binding_guidreq | string | The guid of the CAMERA'S binding in this sequence, as hf_add_sequence_binding returns and hf_list_sequence_bindings reports. The camera has to be bound first. |
sequencereq | string | Path to a Level Sequence or other UMovieSceneSequence asset, for example /Game/Cinematics/LS_Intro. |
end_seconds | number | EXCLUSIVE end, so one cut ending where the next begins do NOT overlap. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
start_seconds | number | Inclusive start. Defaults with end_seconds to the sequence's playback range. |
Related tools
Nearby in Sequencer and cinematics:
- Add Sequence Binding
- Add Sequence Key
- Add Sequence Section
- Add Sequence Track
- Add Subsequence
- Audit Sequence
- Create Level Sequence
- Describe Sequence
All 23 tools in Sequencer and cinematics — 14 more not listed here.