Add Sequence Section
Add a section to a track, which is what makes the track evaluate at all. Defaults to the sequence's playback range and says so. Reports whether the section will actually play and what it overlaps on its own row, both of which are silent in the editor.
hf_add_sequence_sectionWriteArguments
| Name | Type | Description |
|---|---|---|
sequencereq | string | Path to a Level Sequence or other UMovieSceneSequence asset, for example /Game/Cinematics/LS_Intro. |
trackreq | string | Object path of the track, as hf_add_sequence_track reports it as 'track_path' and hf_list_sequence_tracks as 'path'. |
end_seconds | number | EXCLUSIVE end: the section is evaluated up to but not at this time, so a section ending here and one starting here do not overlap. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
row_index | number | Which row of the track. Sections on the SAME row do not blend where they overlap; one wins. Defaults to 0. |
start_seconds | number | Inclusive start. Defaults with end_seconds to the sequence's playback range. |
Related tools
Nearby in Sequencer and cinematics:
- Add Camera Cut
- Add Sequence Binding
- Add Sequence Key
- Add Sequence Track
- Add Subsequence
- Audit Sequence
- Create Level Sequence
- Describe Sequence
All 23 tools in Sequencer and cinematics — 14 more not listed here.