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Add Sequence Section

Add a section to a track, which is what makes the track evaluate at all. Defaults to the sequence's playback range and says so. Reports whether the section will actually play and what it overlaps on its own row, both of which are silent in the editor.

hf_add_sequence_sectionWrite

Arguments

NameTypeDescription
sequencereqstringPath to a Level Sequence or other UMovieSceneSequence asset, for example /Game/Cinematics/LS_Intro.
trackreqstringObject path of the track, as hf_add_sequence_track reports it as 'track_path' and hf_list_sequence_tracks as 'path'.
end_secondsnumberEXCLUSIVE end: the section is evaluated up to but not at this time, so a section ending here and one starting here do not overlap.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.
row_indexnumberWhich row of the track. Sections on the SAME row do not blend where they overlap; one wins. Defaults to 0.
start_secondsnumberInclusive start. Defaults with end_seconds to the sequence's playback range.

Nearby in Sequencer and cinematics:

All 23 tools in Sequencer and cinematics — 14 more not listed here.