Remove Sequence Key
Remove one key from a channel by the time it is at. Refuses when there is no key there, rather than reporting a successful no-op.
hf_remove_sequence_keyWriteDestructiveArguments
| Name | Type | Description |
|---|---|---|
channelreq | string | Channel name, as hf_list_sequence_keys reports it. |
sectionreq | string | Object path of the section. |
sequencereq | string | Path to a Level Sequence or other UMovieSceneSequence asset, for example /Game/Cinematics/LS_Intro. |
time_secondsreq | number | The time the key is at. Converted to a tick and matched exactly. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
Related tools
Nearby in Sequencer and cinematics:
- List Sequence Bindings
- List Sequence Keys
- List Sequence Tracks
- Remove Sequence Binding
- Remove Sequence Section
- Remove Sequence Track
- Set Sequence Frame Rate
- Set Sequence Key
All 23 tools in Sequencer and cinematics — 14 more not listed here.