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Remove Sequence Key

Remove one key from a channel by the time it is at. Refuses when there is no key there, rather than reporting a successful no-op.

hf_remove_sequence_keyWriteDestructive

Arguments

NameTypeDescription
channelreqstringChannel name, as hf_list_sequence_keys reports it.
sectionreqstringObject path of the section.
sequencereqstringPath to a Level Sequence or other UMovieSceneSequence asset, for example /Game/Cinematics/LS_Intro.
time_secondsreqnumberThe time the key is at. Converted to a tick and matched exactly.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.

Nearby in Sequencer and cinematics:

All 23 tools in Sequencer and cinematics — 14 more not listed here.