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List Sequence Bindings

Every binding in a sequence: its guid, name, whether it is a possessable or a spawnable, what class it drives and how many tracks it has. The name comes from the possessable or spawnable rather than the binding, which is the only reading that is correct on UE 5.7 and 5.8.

hf_list_sequence_bindingsRead only

Arguments

NameTypeDescription
sequencereqstringPath to a Level Sequence or other UMovieSceneSequence asset, for example /Game/Cinematics/LS_Intro.
include_tracksboolean
= false
Also list each binding's tracks. Off by default because a cinematic can have hundreds.

Nearby in Sequencer and cinematics:

All 23 tools in Sequencer and cinematics — 14 more not listed here.