List Sequence Bindings
Every binding in a sequence: its guid, name, whether it is a possessable or a spawnable, what class it drives and how many tracks it has. The name comes from the possessable or spawnable rather than the binding, which is the only reading that is correct on UE 5.7 and 5.8.
hf_list_sequence_bindingsRead onlyArguments
| Name | Type | Description |
|---|---|---|
sequencereq | string | Path to a Level Sequence or other UMovieSceneSequence asset, for example /Game/Cinematics/LS_Intro. |
include_tracks | boolean = false | Also list each binding's tracks. Off by default because a cinematic can have hundreds. |
Related tools
Nearby in Sequencer and cinematics:
- Audit Sequence
- Create Level Sequence
- Describe Sequence
- Find Sequences
- List Sequence Keys
- List Sequence Tracks
- Remove Sequence Binding
- Remove Sequence Key
All 23 tools in Sequencer and cinematics — 14 more not listed here.