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Remove Sequence Binding

Remove a binding from a sequence, and every track and key hanging off it. Reports what it is about to destroy and how many child bindings it would orphan BEFORE doing it, because none of that is visible from the guid.

hf_remove_sequence_bindingWriteDestructive

Arguments

NameTypeDescription
binding_guidreqstringThe guid hf_list_sequence_bindings reports. NOT the actor name: two actors can share one and a binding survives a rename.
sequencereqstringPath to a Level Sequence or other UMovieSceneSequence asset, for example /Game/Cinematics/LS_Intro.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.

Nearby in Sequencer and cinematics:

All 23 tools in Sequencer and cinematics — 14 more not listed here.