Remove Sequence Binding
Remove a binding from a sequence, and every track and key hanging off it. Reports what it is about to destroy and how many child bindings it would orphan BEFORE doing it, because none of that is visible from the guid.
hf_remove_sequence_bindingWriteDestructiveArguments
| Name | Type | Description |
|---|---|---|
binding_guidreq | string | The guid hf_list_sequence_bindings reports. NOT the actor name: two actors can share one and a binding survives a rename. |
sequencereq | string | Path to a Level Sequence or other UMovieSceneSequence asset, for example /Game/Cinematics/LS_Intro. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
Related tools
Nearby in Sequencer and cinematics:
- Find Sequences
- List Sequence Bindings
- List Sequence Keys
- List Sequence Tracks
- Remove Sequence Key
- Remove Sequence Section
- Remove Sequence Track
- Set Sequence Frame Rate
All 23 tools in Sequencer and cinematics — 14 more not listed here.