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Create Level Sequence

Create a Level Sequence. A new sequence has no bindings, so it opens, saves and animates nothing until something is bound. Its playback range and both frame rates come from PROJECT SETTINGS and are reported; the rates are the thing worth setting deliberately, because changing them later RETIMES every key.

hf_create_level_sequenceWrite

Arguments

NameTypeDescription
destinationreqstringPackage path, e.g. /Game/Cinematics/LS_Intro.
display_ratenumberFrames per second the timeline shows. Project default if omitted. NOT the tick resolution.
duration_secondsnumberREPLACES the project default range with one from zero to this. Omit to keep the project default, which is reported either way. Use hf_set_sequence_playback_range for a range that does not start at zero.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.

Nearby in Sequencer and cinematics:

All 23 tools in Sequencer and cinematics — 14 more not listed here.