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Find Sequences

Every sequence asset under a path, with its duration and binding count. Uses the asset registry rather than loading each one, so it is cheap, and it says which fields that leaves unavailable rather than loading assets to fill them.

hf_find_sequencesRead only

Arguments

NameTypeDescription
limitinteger
= 50
How many to return.
loadboolean
= false
Load each sequence to report its playback range and counts. Off by default because loading a folder of cinematics is slow and pulls in every asset they reference.
pathstring
= /Game
Folder to search, recursively.

Nearby in Sequencer and cinematics:

All 23 tools in Sequencer and cinematics — 14 more not listed here.