Add Sequence Binding
Bind an actor into a sequence as a POSSESSABLE: the sequence drives an actor that already exists in the level. Returns the guid every other sequencer tool identifies the binding by, because a name is not unique and does not survive a rename.
hf_add_sequence_bindingWriteArguments
| Name | Type | Description |
|---|---|---|
actorreq | string | Actor label or path in the current level. |
sequencereq | string | Path to a Level Sequence or other UMovieSceneSequence asset, for example /Game/Cinematics/LS_Intro. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
Related tools
Nearby in Sequencer and cinematics:
- Add Camera Cut
- Add Sequence Key
- Add Sequence Section
- Add Sequence Track
- Add Subsequence
- Audit Sequence
- Create Level Sequence
- Describe Sequence
All 23 tools in Sequencer and cinematics — 14 more not listed here.