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Add Sequence Binding

Bind an actor into a sequence as a POSSESSABLE: the sequence drives an actor that already exists in the level. Returns the guid every other sequencer tool identifies the binding by, because a name is not unique and does not survive a rename.

hf_add_sequence_bindingWrite

Arguments

NameTypeDescription
actorreqstringActor label or path in the current level.
sequencereqstringPath to a Level Sequence or other UMovieSceneSequence asset, for example /Game/Cinematics/LS_Intro.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.

Nearby in Sequencer and cinematics:

All 23 tools in Sequencer and cinematics — 14 more not listed here.