Add Sequence Track
Add a track to a sequence, to a binding or to the sequence root depending on the kind. A new track holds no sections and therefore animates nothing until one is added. Camera cut tracks go in the movie scene's own slot rather than the track list, which this handles and a generic add does not.
hf_add_sequence_trackWriteArguments
| Name | Type | Description |
|---|---|---|
kindreq | string | Transform, Visibility, Bool, Float, Audio, SkeletalAnimation, Event, CameraCut, CinematicShot or LevelVisibility. The full class name works too. |
sequencereq | string | Path to a Level Sequence or other UMovieSceneSequence asset, for example /Game/Cinematics/LS_Intro. |
binding_guid | string | Required for a kind that attaches to a binding, and REFUSED for CameraCut, CinematicShot and LevelVisibility, which belong to the sequence. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
Related tools
Nearby in Sequencer and cinematics:
- Add Camera Cut
- Add Sequence Binding
- Add Sequence Key
- Add Sequence Section
- Add Subsequence
- Audit Sequence
- Create Level Sequence
- Describe Sequence
All 23 tools in Sequencer and cinematics — 14 more not listed here.