Set Sequence Frame Rate
Set a sequence's display rate and, if you really mean it, its tick resolution. CHANGING THE TICK RESOLUTION RETIMES EVERY KEY IN THE SEQUENCE, because the stored numbers stay and the unit changes. This counts them first and requires accept_data_loss.
hf_set_sequence_frame_rateWriteArguments
| Name | Type | Description |
|---|---|---|
sequencereq | string | Path to a Level Sequence or other UMovieSceneSequence asset, for example /Game/Cinematics/LS_Intro. |
accept_data_loss | boolean = false | Required to change tick_resolution on a sequence that has keys, because every one of them moves in time. |
display_rate | number | Frames per second the timeline SHOWS. Changing it does not move any key: keys are stored in ticks. 29.97 and 23.976 are stored as the exact rationals. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
tick_resolution | number | Ticks per second everything is STORED in, usually 24000. CHANGING THIS RETIMES EVERY KEY and needs accept_data_loss. |
Related tools
Nearby in Sequencer and cinematics:
- Remove Sequence Binding
- Remove Sequence Key
- Remove Sequence Section
- Remove Sequence Track
- Set Sequence Key
- Set Sequence Playback Range
- Set Sequence Section Properties
- Set Sequence Section Range
All 23 tools in Sequencer and cinematics — 14 more not listed here.