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Set Sequence Frame Rate

Set a sequence's display rate and, if you really mean it, its tick resolution. CHANGING THE TICK RESOLUTION RETIMES EVERY KEY IN THE SEQUENCE, because the stored numbers stay and the unit changes. This counts them first and requires accept_data_loss.

hf_set_sequence_frame_rateWrite

Arguments

NameTypeDescription
sequencereqstringPath to a Level Sequence or other UMovieSceneSequence asset, for example /Game/Cinematics/LS_Intro.
accept_data_lossboolean
= false
Required to change tick_resolution on a sequence that has keys, because every one of them moves in time.
display_ratenumberFrames per second the timeline SHOWS. Changing it does not move any key: keys are stored in ticks. 29.97 and 23.976 are stored as the exact rationals.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.
tick_resolutionnumberTicks per second everything is STORED in, usually 24000. CHANGING THIS RETIMES EVERY KEY and needs accept_data_loss.

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