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Set Sequence Key

Change a key that is already there: its value, its time, or both. Refuses when there is no key at the time given, rather than creating one, because a set that silently becomes an add hides a wrong time.

hf_set_sequence_keyWrite

Arguments

NameTypeDescription
channelreqstringChannel name, as hf_list_sequence_keys reports it.
sectionreqstringObject path of the section.
sequencereqstringPath to a Level Sequence or other UMovieSceneSequence asset, for example /Game/Cinematics/LS_Intro.
time_secondsreqnumberWHICH key: the time it is at now. Must land on a tick that already holds one.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.
new_time_secondsnumberMove the key here. Omit to leave it where it is. Moving onto a tick that already holds a key is REFUSED, because one of them would be lost.
valueanyThe new value. Omit to leave it and move the key only.

Nearby in Sequencer and cinematics:

All 23 tools in Sequencer and cinematics — 14 more not listed here.