Set Sequence Key
Change a key that is already there: its value, its time, or both. Refuses when there is no key at the time given, rather than creating one, because a set that silently becomes an add hides a wrong time.
hf_set_sequence_keyWriteArguments
| Name | Type | Description |
|---|---|---|
channelreq | string | Channel name, as hf_list_sequence_keys reports it. |
sectionreq | string | Object path of the section. |
sequencereq | string | Path to a Level Sequence or other UMovieSceneSequence asset, for example /Game/Cinematics/LS_Intro. |
time_secondsreq | number | WHICH key: the time it is at now. Must land on a tick that already holds one. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
new_time_seconds | number | Move the key here. Omit to leave it where it is. Moving onto a tick that already holds a key is REFUSED, because one of them would be lost. |
value | any | The new value. Omit to leave it and move the key only. |
Related tools
Nearby in Sequencer and cinematics:
- Remove Sequence Key
- Remove Sequence Section
- Remove Sequence Track
- Set Sequence Frame Rate
- Set Sequence Playback Range
- Set Sequence Section Properties
- Set Sequence Section Range
- Set Sequence Track Muted
All 23 tools in Sequencer and cinematics — 14 more not listed here.