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Set Sequence Section Properties

Set a section's row, blend type, completion mode, pre and post roll, and whether it is active or locked. Every one of these has a setter that can silently do nothing, so each is checked before it is called and read back after.

hf_set_sequence_section_propertiesWrite

Arguments

NameTypeDescription
sectionreqstringObject path of the section.
sequencereqstringPath to a Level Sequence or other UMovieSceneSequence asset, for example /Game/Cinematics/LS_Intro.
activebooleanFalse mutes the section: it stays in the asset and evaluates nothing.
blend_typestringAbsolute, Additive, Relative, AdditiveFromBase or Override. REFUSED when the section does not support it, because the engine's setter ignores it silently.
completion_modestringKeepState, RestoreState or ProjectDefault: what happens to the values after the section stops evaluating.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.
lockedbooleanA locked section refuses every other edit here, SILENTLY in the engine's own setters. Unlock first.
post_roll_secondsnumberThe same after its range.
pre_roll_secondsnumberHow long before its range the section is evaluated without producing output, to warm state up.
row_indexnumberWhich row. Sections on the SAME row do not blend where they overlap; one wins. On different rows they do.

Nearby in Sequencer and cinematics:

All 23 tools in Sequencer and cinematics — 14 more not listed here.