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Create Concurrency

Create a Sound Concurrency asset. The limit defaults to GLOBAL rather than per owner, so set limit_to_owner unless you really mean N across the whole game.

hf_create_concurrencyWrite

Arguments

NameTypeDescription
destinationreqstringWhere to create it, /Game/Audio/CONC_Name.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.
limit_to_ownerbooleanTrue counts per owning actor. False, the engine's default, counts across the whole game.
max_countintegerHow many may play at once.

Nearby in Audio:

All 27 tools in Audio — 18 more not listed here.