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Batch Set Loading Behavior

Set the loading behaviour on every LOADED sound wave under a path. This is the memory setting: RetainOnLoad keeps the first chunk resident forever, LoadOnDemand keeps nothing. The default, Inherited, resolves through the sound class chain and then through cvars, so it is not an answer on its own.

hf_batch_set_loading_behaviorWrite

Arguments

NameTypeDescription
behaviorreqstring
Inherited | RetainOnLoad | PrimeOnLoad | LoadOnDemand | ForceInline
dry_runboolean
= true
List what WOULD change without changing it. True by default, because this touches many assets at once.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.
pathstring
= /Game
Content path prefix to sweep.

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All 27 tools in Audio — 18 more not listed here.