Batch Set Loading Behavior
Set the loading behaviour on every LOADED sound wave under a path. This is the memory setting: RetainOnLoad keeps the first chunk resident forever, LoadOnDemand keeps nothing. The default, Inherited, resolves through the sound class chain and then through cvars, so it is not an answer on its own.
hf_batch_set_loading_behaviorWriteArguments
| Name | Type | Description |
|---|---|---|
behaviorreq | string | Inherited | RetainOnLoad | PrimeOnLoad | LoadOnDemand | ForceInline |
dry_run | boolean = true | List what WOULD change without changing it. True by default, because this touches many assets at once. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
path | string = /Game | Content path prefix to sweep. |
Related tools
Nearby in Audio:
- Add Sound Cue Node
- Audit Audio
- Connect Sound Cue Nodes
- Create Attenuation
- Create Concurrency
- Create Sound Class
- Create Sound Cue
- Create Sound Mix
All 27 tools in Audio — 18 more not listed here.