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Connect Sound Cue Nodes

Wire one cue node into another's child slot, or make a node the cue's root. Slots are indexed and a node has a maximum: asking past it is a SILENT no-op in the engine, so it is refused here.

hf_connect_sound_cue_nodesWrite

Arguments

NameTypeDescription
childreqstringNode name to wire IN, as hf_describe_sound_cue reports it.
sound_cuereqstring
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.
make_rootboolean
= false
Make the child the cue's first node.
parentstringNode to wire it into. Omit and pass make_root to wire it as the cue's first node instead.
slotintegerWhich child slot. Omit for the first empty one.

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