Connect Sound Cue Nodes
Wire one cue node into another's child slot, or make a node the cue's root. Slots are indexed and a node has a maximum: asking past it is a SILENT no-op in the engine, so it is refused here.
hf_connect_sound_cue_nodesWriteArguments
| Name | Type | Description |
|---|---|---|
childreq | string | Node name to wire IN, as hf_describe_sound_cue reports it. |
sound_cuereq | string | |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
make_root | boolean = false | Make the child the cue's first node. |
parent | string | Node to wire it into. Omit and pass make_root to wire it as the cue's first node instead. |
slot | integer | Which child slot. Omit for the first empty one. |
Related tools
Nearby in Audio:
- Add Sound Cue Node
- Audit Audio
- Batch Set Loading Behavior
- Create Attenuation
- Create Concurrency
- Create Sound Class
- Create Sound Cue
- Create Sound Mix
All 27 tools in Audio — 18 more not listed here.