Create Sound Cue
Create a Sound Cue, optionally with a wave player already wired as its first node. A cue with no first node is silent and looks exactly like one that works.
hf_create_sound_cueWriteArguments
| Name | Type | Description |
|---|---|---|
destinationreq | string | Where to create it, /Game/Audio/CUE_Name. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
sound_wave | string | Optional wave to wire in through a wave player node. |
Related tools
Nearby in Audio:
- Connect Sound Cue Nodes
- Create Attenuation
- Create Concurrency
- Create Sound Class
- Create Sound Mix
- Create Submix
- Describe Attenuation
- Describe Audio Budget
All 27 tools in Audio — 18 more not listed here.