Create Submix
Create a Sound Submix. With no parent it hangs off the project's master submix by default at runtime; give it one explicitly if it belongs inside an existing group.
hf_create_submixWriteArguments
| Name | Type | Description |
|---|---|---|
destinationreq | string | Where to create it, /Game/Audio/SUBMIX_Name. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
parent | string | Optional submix to sit under. |
Related tools
Nearby in Audio:
- Create Concurrency
- Create Sound Class
- Create Sound Cue
- Create Sound Mix
- Describe Attenuation
- Describe Audio Budget
- Describe Audio Settings
- Describe Concurrency
All 27 tools in Audio — 18 more not listed here.