Audit Audio
Sweep for audio faults that never announce themselves. A stereo file with attenuation, which cannot be positional however it is configured. A long sound set to Force Inline, resident for the life of the process. A sound with no class in a project with no default, which no volume slider can reach. A short one-shot with no concurrency, which can play forty times in one frame. None of these are errors, none are logged, and all of them ship.
hf_audit_audioRead onlyArguments
| Name | Type | Description |
|---|---|---|
limit | integer = 40 | Maximum findings to return. |
path | string = /Game | Content path to sweep. |
Related tools
Nearby in Audio:
- Add Sound Cue Node
- Batch Set Loading Behavior
- Connect Sound Cue Nodes
- Create Attenuation
- Create Concurrency
- Create Sound Class
- Create Sound Cue
- Create Sound Mix
All 27 tools in Audio — 18 more not listed here.