Create Sound Mix
Create a Sound Mix asset. It starts with no class adjusters, so pushing it changes nothing until hf_set_sound_mix_adjuster adds one.
hf_create_sound_mixWriteArguments
| Name | Type | Description |
|---|---|---|
destinationreq | string | Where to create it, /Game/Audio/SM_Name. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
Related tools
Nearby in Audio:
- Create Attenuation
- Create Concurrency
- Create Sound Class
- Create Sound Cue
- Create Submix
- Describe Attenuation
- Describe Audio Budget
- Describe Audio Settings
All 27 tools in Audio — 18 more not listed here.