Skip to content
Jigwright
HullForge docs

Create Attenuation

Create a Sound Attenuation asset. It arrives with attenuation and spatialisation ON, a 400 unit sphere, and 3600 units of falloff past it, so it is audible out to 4000 and does something immediately.

hf_create_attenuationWrite

Arguments

NameTypeDescription
destinationreqstringWhere to create it, /Game/Audio/ATT_Name.
falloff_distancenumberHow far past the radius the sound fades to silence. Default 3600.
forceboolean
= false
Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first.
radiusnumberInner radius in units, full volume inside it. Default 400.

Nearby in Audio:

All 27 tools in Audio — 18 more not listed here.