Create Attenuation
Create a Sound Attenuation asset. It arrives with attenuation and spatialisation ON, a 400 unit sphere, and 3600 units of falloff past it, so it is audible out to 4000 and does something immediately.
hf_create_attenuationWriteArguments
| Name | Type | Description |
|---|---|---|
destinationreq | string | Where to create it, /Game/Audio/ATT_Name. |
falloff_distance | number | How far past the radius the sound fades to silence. Default 3600. |
force | boolean = false | Edit even when the asset cannot currently be saved - for example when revision control is configured but disconnected. The change will be made in memory and WILL BE LOST unless the underlying problem is fixed before saving. Only pass this if you intend to discard the work or fix the connection first. |
radius | number | Inner radius in units, full volume inside it. Default 400. |
Related tools
Nearby in Audio:
- Add Sound Cue Node
- Audit Audio
- Batch Set Loading Behavior
- Connect Sound Cue Nodes
- Create Concurrency
- Create Sound Class
- Create Sound Cue
- Create Sound Mix
All 27 tools in Audio — 18 more not listed here.